First Look at NBA 2K13 Gameplay (http://www.youtube.com/watch?v=S8hiLUNF47g#ws)
So let me get this straight, NBA 2K13 is switching to the same ball-control mechanics that NBA Live first used in 2003? Don't get me wrong, I always preferred Live's method of ball-control on the right-stick and think it was the right move for NBA 2K13 to make, but to make this sound like some new gameplay enhancement is a little pathetic.
Update: You can still shoot the ball with the right stick by holding down the left-trigger. I'm glad they kept this in as I enjoy right-stick shooting much more than pushing a button. Nice to see real-time physics added for collisions too.
There was a control scheme in last years and previous years 2K games where you could switch to having the R-Stick control dribble moves. Which makes calling it a new gameplay enhancement even more laughable. I am guessing they are just making it more advanced and closer to what NBA Live/NCAA BB offered. Never cared for the shot stick and I really hated it when EA had the two buttons (shoot-dunk/layup).
Quote from: Brent on August 10, 2012 @ 04:11 PM
There was a control scheme in last years and previous years 2K games where you could switch to having the R-Stick control dribble moves. Which makes calling it a new gameplay enhancement even more laughable. I am guessing they are just making it more advanced and closer to what NBA Live/NCAA BB offered. Never cared for the shot stick and I really hated it when EA had the two buttons (shoot-dunk/layup).
Thanks for that info - I played NBA 2K12 last night with the alternative control scheme and liked it. It should also help get me ready for 2K13.
http://www.youtube.com/watch?feature=player_embedded&v=prWo0eaQ2VE# (http://www.youtube.com/watch?feature=player_embedded&v=prWo0eaQ2VE#)
This game went from not being on my radar to becoming one of my most anticipated games.
http://www.ign.com/articles/2012/09/07/nba-2k13-has-everything-and-the-kitchen-sink (http://www.ign.com/articles/2012/09/07/nba-2k13-has-everything-and-the-kitchen-sink)
Hands on
I know a lot of people at OS will be digging this...
Visual Concepts spent perhaps the most amount of time during my demo showing me their craziest feature yet: the Shoe Creator. Yes, they've had a basic version of this before, but the ends of the earth they've gone to on this smack of a studio that clearly has no competition to worry about and is free to pursue flights of fancy like this (again, I mean that in a nice way!). 2K13's Shoe Creator is, essentially, the virtual shoe equivalent of Forza Motorsport 4's livery system. Except in that game, you can't click a button when you're done and order the car you just designed, complete with that custom paint job.
Yes, you can build your own kicks using different materials, colors, patterns, and more. Dozens of layers (45 of them, to be exact) let you highlight every detail you like. You can then upload those to the web, where other users can rate them. Want to go a step farther? Get this: the game syncs with the NikeID website and you can actually have your virtual shoe made real and shipped to your door. Perhaps Visual Concepts will let us try out that particular feature next time...
c::f
now to truly appease the OS crowd. NBA 2K14
A Sock Creator! ;D
* PS you really need to cut the posting time from 60 seconds to like 15 seconds. When I get to posting a few news bits it can be annoying.
Quote from: Brent on September 07, 2012 @ 05:34 PM
* PS you really need to cut the posting time from 60 seconds to like 15 seconds. When I get to posting a few news bits it can be annoying.
Done.
Mucho Gracias!
I pre-ordered my copy today with my $15 credit from NHL 13.
Demo arrives next Tuesday (9/25).
Can't wait to try the demo to decide if I should trade-in 2K12 for $20 at Amazon.
NBA BB just does nothing for me anymore, I finally decided to stick with NCAA Basketball 10 and cancel my 2k13 preorder.
Edit: Stupid NCAA BB game started freezing again. Guess I might have to go with NBA 2K13. Damn you EA.
IGN has just posted their full review of NBA 2K13 (http://www.ign.com/articles/2012/09/28/nba-2k13-review)
The Verdict
It's both scary and exciting to think how good a game we might get if NBA 2K actually had a serious competitor pushing it to new heights. But even when left with a clear, unobstructed path to the basket, 2K13 throws down a monster jam with this year's edition - probably the last one developed solely for this generation of consoles. It's obviously the best hoops game out there, and it might even be the best sports game of all, period.
Score: 9.1
Just don't expect any detailed info in the review...
So regurgitating the press release for the game isn't a sufficient review? :))
Man, that control list gets bigger every year; http://www.pastapadre.com/2012/09/25/a-look-at-nba-2k13s-controls#more-65231 (http://www.pastapadre.com/2012/09/25/a-look-at-nba-2k13s-controls#more-65231)
I won't even use a quarter of those moves and if I do pull them off, it'll be by accident.
I thought nothing would top Madden 13's one-year improvement over 12, but NBA 2K13 may have done it. I haven't had a chance to play 2K13 too much yet, but the game seems so much better than last year's game, especially now that I'm getting comfortable with the new controls. My only (minor) complaint is the flashy-gold presentation. I wish they would have stayed with the more professional TV-style overlays, and fortunately you can turn off the soundtrack completely.
While I do not have a Kinect I love that you can get a Technical Foul for profanity. I really like the use of Kinect with this game as I hate having to call plays and do subs with the controller.
About to play it for the first time in a few minutes.
Never really got into the My Player mode before but just started a career and it is really fun. They cover just about everything a NBA player does outside of making child support payments. Also there is a glitch right now where you can purchase VC points really cheap - 5000 points are 80MP, so I built up my player to something tolerable to play with since VC points are hard to come by.
Just traded in my copy of NBA 2K12 at Amazon for $18.20. It was up to $20.40 last week but dropped down to $10.25 the next morning. I kept my eye on it and watched it go back up to $12 to $15 to $17 and finally $18.20 this morning. Just checked again now and it's back down to $15, so I did it just in time.
Brent, what's your take on the gameplay? I'm almost done with training camp and now enjoy the game even more. I'm still amazed at how much better it is compared to last year's game.
I am enjoying it so far, got drafted by the Suns and have played a couple games with limited minutes. The opener was on Halloween and they went all out with commentary in game, graphics and it is even part of the halftime/post Game set. The commentary is so good I actually listen to what they are saying. Oozes presentation, unlike the Tiburon Football games.
I have yet to play and actual five on five game but I love the analog controls and outside of some rebounding issues where the Ai swoops in out of nowhere to grab rebounds over me, so far so good.
I finished up training camp tonight and was given an extra pair of sneakers instead of gamer points >:( .
One thing I did realize tonight is that all the historical teams from 2K12 are in this year's game and available immediately. I had some fun playing with the '94 - '95 Knicks.
Got 50 dollars of PSN funbux (and a year of Plus) for getting a Sony CC. Put the bux to use getting this game.
I'm hoping Pro/Sim will play decently enough to keep me from digging into the sliders.
Is the game harder or easier than last year?
First, I think you made an excellent choice in buying this game.
It's hard to say whether it's harder or easier - I'd probably say it plays smarter. The CPU players seem to move around more on offense even when a play is not called and they actually double-team players on defense (unlike last year). Some may think it's easier because most of the offensive moves are easier to pull off than they were in the past, but that's just because the right-stick dribble moves are more intuitive than the old isomotion system.
I also find myself hitting players breaking to the basket much more, but that's because of the ability to manually bounce-pass and the CPU's ability to understand the situation and put some muscle behind the pass. I guess what I'm saying is that the gameplay may seem easier just because the players actually do what you want them to do, which is not a bad thing. In any case, I think anything you'd find too easy or hard would be able to be adjusted with the insane amount of sliders anyway.
I'd be curious to see if you find this year's game to be as big of an improvement that I do.
The big title update is now out. Release notes will be posted later. Looking forward to checking out the gameplay improvements.
Will try to get it tonight. Was having some issues with games freezing and slowdown and someone suggested the HD needed to be formatted, so I did but now I am having to install all my games again.
I ran a scrimmage for about an hour on Pro default and it seems the human players' teammates do get back on D a bit better and box out better for O-boards and rebounds in general.
Steam sale 15 bucks. Was waiting for that price point. Looking forward to trying it out.
Quote from: Ted on March 06, 2013 @ 05:53 PM
Steam sale 15 bucks. Was waiting for that price point. Looking forward to trying it out.
It's a great game at full price, so you really got yourself a steal.