Digital Gaming Arena Forum

Forum => The Locker Room => Topic started by: BDSooner72 on May 18, 2011 @ 10:01:39 PM

Title: NHL 12 Media and Information
Post by: BDSooner72 on May 18, 2011 @ 10:01:39 PM
(https://www.digitalgamingarena.com/forum/proxy.php?request=http%3A%2F%2Fmedia.operationsports.com%2Fshots%2F400%2F13340.jpg&hash=e77133ef0ec0b498231655cc1235f13ed26a8f2b)

Feature reveal video coming next week 5/23
Title: Re: NHL 12 Media and Information
Post by: BDSooner72 on May 19, 2011 @ 09:13:07 PM
http://www.pastapadre.com/2011/05/19/first-nhl-12-screenshot-features-winter-classic-and-goalie-interference (http://www.pastapadre.com/2011/05/19/first-nhl-12-screenshot-features-winter-classic-and-goalie-interference)

Winter Classic is in.  Please let there be college hockey and the Frozen Four.

Title: Re: NHL 12 Media and Information
Post by: BDSooner72 on May 24, 2011 @ 01:22:43 PM
http://www.ign.com/videos/2011/05/24/nhl-12-whats-new-trailer (http://www.ign.com/videos/2011/05/24/nhl-12-whats-new-trailer)

I like that I can now hit Jason so hard it shatters glass.


Please let the big announcement be College Teams.
Title: Re: NHL 12 Media and Information
Post by: BDSooner72 on May 24, 2011 @ 01:28:57 PM
IGN Preview

http://xbox360.ign.com/articles/117/1170039p1.html (http://xbox360.ign.com/articles/117/1170039p1.html)
Title: Re: NHL 12 Media and Information
Post by: Ted on May 24, 2011 @ 11:34:36 PM
Helmets come off and there is physical play with the goalie.  Nothing else mentioned was new for this year.
Title: Re: NHL 12 Media and Information
Post by: BDSooner72 on May 25, 2011 @ 02:29:39 PM
Give it time.  EA usually holds back features and we do have E3 coming soon.  Plus he mentions a big announcement in the video.


Title: Re: NHL 12 Media and Information
Post by: BDSooner72 on May 25, 2011 @ 02:46:03 PM
http://www.pastapadre.com/2011/05/24/no-return-of-nhl-2k-this-year (http://www.pastapadre.com/2011/05/24/no-return-of-nhl-2k-this-year)

Figured it did not need a separate thread.  Not really shocked by this one as sales on hockey games are pretty limited.
Title: Re: NHL 12 Media and Information
Post by: BDSooner72 on June 01, 2011 @ 06:52:16 PM
http://www.ea.com/nhl/blog/great-goalies (http://www.ea.com/nhl/blog/great-goalies)
Title: Re: NHL 12 Media and Information
Post by: BDSooner72 on June 18, 2011 @ 02:53:48 PM
http://www.operationsports.com/features/1286/ea-producer-blog-nhl-12-gameplay/ (http://www.operationsports.com/features/1286/ea-producer-blog-nhl-12-gameplay/)
Title: Re: NHL 12 Media and Information
Post by: Jason on July 26, 2011 @ 02:39:56 PM
Amazon is now offering a $20 promotional credit with the purchase of NHL 12. I used my $20 credit from NCAA Football 12 to purchase Madden 12 for $39.99, which also came with a $20 credit, which I'll use to purchase NHL 12 for $39.99 and still have another $20 credit to put towards something else. Big thumbs up to Amazon.
Title: Re: NHL 12 Media and Information
Post by: Jason on August 15, 2011 @ 10:49:16 PM
Looking forward to trying out the demo next Tuesday.
Title: Re: NHL 12 Media and Information
Post by: Ted on August 15, 2011 @ 11:36:53 PM
Jake and I finished our shared season this year with the Caps.  We exited the first round of the playoffs, losing to the eventual Stanley Cup Champion Pittsburgh Penguins in 6 games.  It was a helluva ride, the first shared season we competed completely on Superstar mode with adjusted fatigue sliders, max penalty sliders, and max injury slider.  We scratched and clawed our way into the playoffs as the 7th or 8th seed, 8th I think.  The only mistake in the sliders was the injury max as we had far too many injuries to deal with, but they did keep things very interesting all the way through.  Too many major injuries though and not enough minor ones.

We've decided our contracts would be traded to the Edmonton Oilers for next season so we are really anticipating NHL 12 release day and the beginning of our fifth shared season.
Title: Re: NHL 12 Media and Information
Post by: Jason on August 17, 2011 @ 03:31:20 PM
Does a shared season mean that you both plays all the game together? If so, you must work pretty well as a team after all the games you've played together. Do you play with Jake online or on the same console?
Title: Re: NHL 12 Media and Information
Post by: Ted on August 17, 2011 @ 07:20:54 PM
The same console, that is the only way to play together in GM mode.  I think we gel pretty good as a team at this point, but it is funny we get into arguments about tactics or one or the other of us not pulling his weight.  Lots of yelling.  Lots of laughing.  We win as a team and we lose as a team.  I wouldn't play NHL at all if we didn't play together to be honest.

After we lost to Pitt in game six of round 1 we just kind of sat there quiet.  We were definitely bummed and there was nothing to say.  Our season was over and we were going home.  We knew we had a tough go of it and didn't expect to just ease through the playoffs, but exiting in round 1 hurt even though we were the underdog.  To me any good game is about giving you an emotional ride, high and low.  And the shared season really does that well for us.
Title: Re: NHL 12 Media and Information
Post by: Jason on August 23, 2011 @ 09:59:02 AM
Just downloaded the demo this morning and played it quickly before leaving for work. The game seems to have a much more organic feel to it than years past and the player and puck movements seem more realistic. Unfortunately, you can only play the 3rd period (5 minutes) of the Boston/Vancouver cup game with Boston up 2-1 at the start of the period.
Title: Re: NHL 12 Media and Information
Post by: Jason on August 23, 2011 @ 10:12:29 PM
Played some more tonight and really like the slower speed of the game. The graphics received a nice upgrade too.
Title: Re: NHL 12 Media and Information
Post by: Ted on August 24, 2011 @ 07:47:27 PM
Demo is very impressive.  A lot of the stuff that bothered me and Jake from the two previous years is gone or toned down.  Looking forward to release very much.
Title: Re: NHL 12 Media and Information
Post by: Jason on August 24, 2011 @ 08:42:16 PM
Glad to see you're liking it. I've always valued your opinion on hockey games and was curious what you thought of it.
Title: Re: NHL 12 Media and Information
Post by: Jason on September 07, 2011 @ 02:06:26 PM
Game Informer Review (http://www.gameinformer.com/games/nhl_12/b/ps3/archive/2011/09/06/this-puck-has-eyes.aspx)

Though the Be A GM mode needs a major overhaul and the new Legends feature falls flat, NHL 12 is still strongest where it counts â€" on the ice. Just like a well-rounded power forward who can dominate in all three zones, you can’t deny the benefit this brings to the club.
Title: Re: NHL 12 Media and Information
Post by: Jason on September 07, 2011 @ 03:46:07 PM
Game Trailers has just posted their video review of NHL 12 (http://www.xboxgamingnation.com/xgnblog/2011/09/07/nhl-12-video-review/)
Title: Re: NHL 12 Media and Information
Post by: Jason on September 19, 2011 @ 07:39:26 AM
Loving the goal variety with this year's game.
Title: Re: NHL 12 Media and Information
Post by: Ted on September 19, 2011 @ 10:29:33 PM
We put our same sliders from 11 over into 12 and are happy with the result.  We're just going to drop puck control for both user and CPU and I think we've got our 8 minute period sliders.

Just have to start building our song lists now for our arena.  We plan to kick off our season the weekend of Oct 8.
Title: Re: NHL 12 Media and Information
Post by: Jason on September 20, 2011 @ 02:18:10 PM
What type of slider adjustments do you make and what skill level do you play on? I've made only minor changes (injuries and fighting) and play on Pro. I'm going to move up to the next level because I'm finally getting dominant on that skill level, although, I did blow a 4-1 lead in the 3rd period against the Blackhawks the other night.
Title: Re: NHL 12 Media and Information
Post by: Ted on September 20, 2011 @ 08:20:40 PM
In NHL 11 we play Superstar with 8 minute periods.  Penalties at max for CPU and CPU teammates (because we lock into postions, Jake on the left and me on the right wing).  Fatigue effect max for both, fatigue recovery 2 from bottom for both.  We bottom out the cpu pass accuracy and leave the human at default.  Even with that the CPU is still too tape to tape, but it does help.  I think we have fighting right in the middle.  I'm pretty sure that is all we change.  In NHL 12 we are keeping it the same, but are looking at dropping puck control significantly and we MAY lower the hitting power a notch we haven't decided.  It also may be something we adjust mid season.  Last year we played the first 20 games on All Star and it was just too easy with the Capitals so we moved to Superstar for the first time.  Now we were traded to Winnipeg so if we don't win any games for the first 20 we might have to drop it back, but I think we'll tough it out and just make ourselves get better.

I know we don't touch goalies and we don't touch shooting.  With the penalty sliders we see about 5 powerplays a game per side.  Sometimes there are only a couple a side and sometimes it's a friggin' penalty fest so there is a good variety.  The clock slows down during powerplays so 8 minute periods is all we need to generate realistic shots and goals per game.
Title: Re: NHL 12 Media and Information
Post by: Ted on September 20, 2011 @ 08:23:52 PM
Oh and last year we maxxed injuries and it was outrageous.  Default injuries is really a joke because you see a few injuries, but you never see any on the other teams and I was trying to alleviate that.  It kinda pissed Jake off, but when we thought about it later it made the season REALLY interesting because we always had a good guy or two out and at one point we had six starters out hurt.  It made us really play different and utilize our minor leagues.  I think the part that upset us the most is that our personal guys got hurt and missed significant time last season, both of them only played about 60 games. 

I asked Jake if he wanted it back to default and he said no it makes the season even more tactical so I think we are leaving it maxxed unless we see something really stupid.
Title: Re: NHL 12 Media and Information
Post by: Jason on September 21, 2011 @ 10:28:21 PM
Do you adjust the puck size and shadow? I just changed both to "Small" and find that it looks much better. I tried "Authentic", but the puck was very hard to see with that setting.
Title: Re: NHL 12 Media and Information
Post by: Ted on September 22, 2011 @ 11:50:37 AM
No we've never touched those.
Title: Re: NHL 12 Media and Information
Post by: Jason on September 26, 2011 @ 10:41:28 AM
New Tuner Released Today:

We released a tuner to fix the loose helmet crash  in otp when parental controls are on. A proper fix will be made in a  patch to come later

Another tuner update is scheduled for next week that will address the following:

We are releasing another tuner next week that will address hip checks. We didn't release it together as one tuner because
1. Fixing the crash was 1 change and high priority
2. We have other changes and want some time to test them
3. We wanted the helmet change to overwrite v1.00 where the next tuner would likely be v1.01
Title: Re: NHL 12 Media and Information
Post by: Jason on September 27, 2011 @ 10:42:59 AM
We will be doing a server restart at 1am Pacific/4am Eastern to release a new tuner update - V1.01

V1.01 (effects all modes, except offline with V1.00)
-Small adjustment to goalie hug post to reduce vulnerability to far side goals coming around the net
-Small adjustment to guard the near post on shots
-Increase skating friction while doing protect puck (pretty small amount)
-Reduce stick lift penalties (hitting the hands is not a penalty now)


OTP Specific Changes:
-Disable hip checks (only in OTP/EASHL for now, but want input on this before we change it for Versus as well) The change makes hip check ineffective, but a proper fix will come in our 2nd patch

-Call interference on medium hits more strictly (0.4 to 1.0 â€" NOTE: not necessarily 100% because other factors are involved)
-Make poke check radius bigger (scale from 1.0 to 1.1)


Please play a few games and get a feel for the changes. The most noticeable being the poke check and the disabled hip checks in OTP.

Source: EA Forum (http://forum.ea.com/eaforum/posts/list/7561683.page)
Title: Re: NHL 12 Media and Information
Post by: Jason on September 28, 2011 @ 11:30:13 PM
Looks like patch #2 is available for PS3, but there's no official word or release notes on it yet.
Title: Re: NHL 12 Media and Information
Post by: Jason on October 04, 2011 @ 09:24:58 PM
New tuner update released today:

1) Reduced effectiveness of hip checks to Versus and HUT, previously this was only applied to OTP/Clubs

2) Decreased distance traveled when diving for a poke check because it was too effective in certain situations (applies to all online and offline modes)
Title: Re: NHL 12 Media and Information
Post by: Jason on October 20, 2011 @ 11:29:28 PM
We have released a new tuner this morning. The tuning file is an update to v1.02 to help out with goalie grading.

----v1.02 Updated----
1) Slightly decreased medium hit interference penalties in all modes except for OTP/Clubs. Overall they are higher than when we shipped with, but lower than the v1.01 update as well as lower than what is currently in OTP/clubs. This will help with the CPU players being called for interference and putting you down a man.

2) Adjusted online and offline Be a Pro goalie stat grade ratings so they are more generous. Please note that the starting grade is a C+ so the grades go up/down from there

Offline:
Each save is now worth 3.3 points towards your raw grade value
Each goal against is now a 9 point reduction

Online:
Each save is now worth 5 points towards your raw grade value
Each goal against is now a 9 point reduction

Source: EA Forum (http://forum.ea.com/eaforum/posts/list/7639995.page)
Title: Re: NHL 12 Media and Information
Post by: Ted on October 23, 2011 @ 04:56:00 PM
Almost hate to say it and it's probably considered sacrilege, but Jake and I have returned to NHL 11.  We just couldn't overcome some of our issues with the game, the most glaring being lack of fatigue and one dimensional offense by the AI.  Also we couldn't find a balance between an appropriate challenge on the ice and balance on the stats sheet.  After 20 games or so the fun was gone so we've abandoned it.

We took the latest community made roster we could find and are starting preparations to begin our 5th shared season, the second with 11.
Title: Re: NHL 12 Media and Information
Post by: Jason on October 31, 2011 @ 12:19:17 PM
Looks like the 2nd patch is out for PS3. The XB360 patch should hit tomorrow morning. No details on it yet.
Title: Re: NHL 12 Media and Information
Post by: Jason on October 31, 2011 @ 06:07:11 PM
We are pleased to announce that the Winnipeg Jets 2011-2012 jerseys will be available through an online title update scheduled for November 1 via Xbox LIVE and PlayStation Network.

The title update will incorporate the following:

• Winnipeg Jets 2011-2012 jerseys, pants and socks
• *. John’s IceCaps jerseys, pants and socks
• Several fixes for freezing issues
• Disabling of all buttons not used during net battles to fix net battles exploit
• Improved the fidelity required to break the glass from a hit
• Several Goalie Improvements
• Several Physics improvements
• Several AI improvements
• Improved interference penalty logic
• Performance trackers fixes
• Fix for goalie injuries while simming with injuries turned off.
• Double OT fix for no goals being scored after sim.

We appreciate your patience and thank you for your feedback in helping to improve NHL 12.

Source: EA Forum (http://forum.ea.com/eaforum/posts/list/7685103.page)
Title: Re: NHL 12 Media and Information
Post by: Jason on December 22, 2011 @ 11:59:05 AM
New update coming in January: Link (http://forum.ea.com/eaforum/posts/list/7853400.page)

Here is a list of issues/additions that will be addressed in the January patch -

Art
-   Fixes for Winnipeg Jets and *. John’s Jerseys
-   Added helmet numbers to front of helmet for all NHL teams

Gameplay
-   Exploit where a user is able to skate wide and use vision control to take a slap shot and score while the goalie is out of position
-   Exploit where when the goalie is covering the puck, a diving player could sometimes knock the puck loose
-   Situation where the game would sometimes, but very rarely crash during instant replay
-   Situation where a stick check would sometimes crash the game

Hockey Ultimate Team
-   Hockey Ultimate Team fix where a user is able to exceed the trade pile’s 30 card limit by adding cards from the Edit Lineup screen. Fixing this key issue, fixes multiple other issues within HUT that were triggered by this.

Game Modes
-   Fixed an issue with Game Modes tuner set files not loading correctly.
Title: Re: NHL 12 Media and Information
Post by: Jason on January 05, 2012 @ 11:42:42 AM
The patch is out. I guess now is a good time to pop this one in again.
Title: Re: NHL 12 Media and Information
Post by: Brad Company on January 05, 2012 @ 09:48:18 PM
Quote from: Jason on January 05, 2012 @ 11:42:42 AM
The patch is out. I guess now is a good time to pop this one in again.

That's what she said ;D
Title: Re: NHL 12 Media and Information
Post by: BDSooner72 on January 08, 2012 @ 01:34:09 AM
Winning 2 games against Jason is fun. Sending one of his players into the bench beats winning 2 games over Jason.

Title: Re: NHL 12 Media and Information
Post by: Jason on January 08, 2012 @ 11:33:49 AM
Ladder and scores have been added: NHL 12 Ladder (http://www.sportsgamingnation.com/leagues/standings.php?conf=20)

You forgot to mention that I was winning in the third period of the second game and then had to play with my son in my arms after he woke up crying. BTW, he stayed up until 1am  >:( .
Title: Re: NHL 12 Media and Information
Post by: BDSooner72 on January 08, 2012 @ 04:17:01 PM
He was crying because daddy was getting a thumping by the Penguins without Sidney Crosby.  ;D