Digital Gaming Arena Forum

Forum => The Locker Room => Topic started by: Jason on November 07, 2010 @ 12:35:08 AM

Title: NHL 11 Patch Details
Post by: Jason on November 07, 2010 @ 12:35:08 AM
    * Fixes for several rare crashes during gameplay.

    * Fix problem that resulted in attributes of players who drop from OTP/EASHL games not being reset to the default attributes for AI players.

    * Prevent push puck while holding the pass button (prevents an exploit).

    * Prevent the face-off deke move from being done on a backhand face-off grip.

    * Eliminated several situations where the puck could be poked out of the goalie’s glove as he is getting up or covering the puck against the side of the net.

    * Allow shots that are blocked without using the shot block control to count in shot block stats (but they will not contribute to teamplay scores in Be A Pro, Online Team Play or EASHL modes).

    * Fix some situations where a puck off the skate was incorrectly being considered a deliberate kick and resulting in goals being disallowed that should not have been.

    * Fix for cases where the goalie would sweep the puck into his own net when attempting to clear it.

    * Fix problem that prevented the opposing team from being able to pick up slap passes in some situations.

    * Prevent fake shot from being used when doing protect puck.

    * Force self-boardplay pin to have a minimum duration to prevent an exploit.

    * Fix for a case where broken or dropped sticks would disappear from the ice.

    * Fix problem where the first powerplay forward line was being put out following a delayed penalty, regardless of what line the user selected.

    * Prevent stick lifts from working on a player while he is doing the “jump over” deke.

    * Fix problem where injured players could get stuck on the ice.

    * Fix problem allowing hard passes off of a face-off.

    * Fix problem that sometimes caused a defenseman to be positioned on the wrong side for short-handed defensive zone face-offs.

    * Increase the effect of the stick checking attribute on stick lifts.

    * Prevent flip dump from being used directly on a face-off.

    * Prevent situations where a player could go directly from being down on the ice into a slapshot windup.

    * Improve defensive awareness attribute effect on interceptions.

    * Cause players to slow down more while skating using protect puck control.

    * Add additional pass error to the AI players to balance the fact that humans players have imprecise controller input.-Enabling auto-backskate setting to work in online games.

    * Reducing the ease of losing an edge and falling down while skating without the puck.

    * Fix problem where players will fall easily again immediately after losing an edge a first time.

    * Increase how aggressive AI defenders are on the rush making it less easy to gain the zone by skating wide on them every time.

    * Increase friction when diving and reduce the effectiveness of diving poke checks at knocking the puck away from the puck carrier.

    * Increase the acceleration and top speed of a player using push puck, which had been lowered to prevent the push puck exploit (mentioned above).